2007-03-09 07:18
Autor: Sebastian Wiśniewski (NetCop)
22
XFX GeForce 8800GTS 320MB 580M XXX
Strona 4 - Testy cz.1
Call of Duty 2 |
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IN4 Timedemo, Mapa: Beltot, France; Maksymalna ilość FPS: 90 Rendering Method: DirectX 9; Sync Every Frame: No; Shadows: Yes; Number of Dynamic Lights: High; Soften Smoke Edges: Everything; Texture Resolution: Extra; Normal Map Resolution: Extra; Spectacular Map Resolution: Extra |
F.E.A.R. |
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Wbudowane demo, Computer: Maximum; Efects Detail: wszystko maximum Light detail: maximum; Enable Shadows: On; Shadow Detail: Maximum; Soft Shadows: Off; Texture Resolution: Maximum; Videos: Maximum; Pixel Doubling: Off; DX8 Shaders: Off; Shaders: Maximum |
Need For Speed: Carbon |
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Pomiar FRAPS. Antialiasing: 4x; Textrure Filtering: Anisotroping; Shader Detail: High; V-Sync: Off; World Detail: Maximum; Road Reflection Detail: High; Car Detail: High; Motion Blur: On; Particle System: On |
Pierwsze testy nie zaskakują. Podkręcony XFX 8800GTS wypada w nich delikatnie lepiej niż model EVGA.