2007-03-09 07:18
Autor: Sebastian Wiśniewski (NetCop)
22
XFX GeForce 8800GTS 320MB 580M XXX
Strona 5 - Testy cz.2
Company of Heroes v1.2 |
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Wbudowane demo. Shader Quality: High; Model Quality: High; Antialiasing: Enabled; Texture Detail: Ultra; Shadows: High; Reflections: High; Post Processing: On; Building Detial: High; Physics: High; Tree Quality: High; Terrain Detail: High; Effects Fidelity: Ultra; Effects Density: Ultra; Object Scarring: On; Model Medtail: Max. |
Gothic 3 |
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Pomiar FRAPS. Distance (High & Low): Max; Resource cache: Max; Object detail: Max; Shader Quality: 3.0; Texture Quality: High; Texture Filtering: Anisotropic 16x; Vegetation Quality: High; Shadow Quality: High; Post Processing: Depth of Field. |
Dalej bez zmian. Wyniki są bardzo zbliżone z zaznaczoną przewagą XFX'a.